
How do I install it? (Windows Only, might be Linux compatible through Mono)Ĭopy yamm_beamng_mod.zip to your BeamNG mods folder (located at %localappdata%\BeamNG.drive, then click on the "latest" folder) Sounds may be supported in a future update. A generic model for each vehicle is used (so ex. No spawn lag, and no config change lag either. This leads to playable, and even perfectly smooth performance with a larger numbers of vehicles. YAMM uses static, non-collision models for maximum performance. YAMM is based on a different principle than KissMP and BeamMP. While not always strictly enforced, moderators may act in situations where new submissions detract from the welfare of the subreddit.Another multiplayer mod, what's the point!? Please try to include a descriptive title with your post, do not title it "Why"/"Broken", etc. Support posts must include self-text for context/information. You may consider posting such submissions to /r/okbuddybeamng (not affiliated with this subreddit) instead. Low-effort, meme, or NSFW content will be removed. No low-effort submissions and memes, or NSFW content.

Comments that devolve into purely off-topic discussions may be locked. For example, showing off a cool stunt, introducing a new mod you've developed, etc.įor posts, if not obvious, you should submit the link as a self-post and include an explanation. Submissions with a specific purpose are not considered self-promotion. This includes but is not limited to YouTube content, blogs/articles, referral links, etc. Be respectful, or you may be banned.ĭo not link or discuss pirated mods, games, or piracy websites. Toxic and aggressive behavior will not be tolerated.ĭo not be rude to any other user.

Keep discussions civil, mature and friendly. No offensive behavior or inappropriate content. BeamNG.drive is a realistic and immersive driving game, offering near-limitless possibilities and capable of doing just about anything!īeamNG in-house soft-body physics engine simulates every component of a vehicle 2000 times per second in real time, resulting in realistic and high-fidelity dynamic behavior.
